Table of Contents
1)An Overview of Stats
2)The Build
3)Weapon
4)Armor
5)Skills
6)Skill Description
7)Skill path——————————————————————————–
1)An Overview of Stats
2)The Build
3)Weapon
4)Armor
5)Skills
6)Skill Description
7)Skill path——————————————————————————–
An Overview of Stats
In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).
Strength
- increase attack power for melee weapon
- increase physical defense
- increase attack power for melee weapon
- increase physical defense
Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 agi give you 1% more critical rating)
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 agi give you 1% more critical rating)
Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)
Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
NOTE: There is no stats that increase attack speed/movement speed
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The Build
Though there are tons of different build for a character, they are
mainly classified into 3 areas – Damage Type, Tanking Type and Hybrid
Type
Quote: | |
Damage Type agi STR ARCHER – pump your strength according to the minimum requirement for light armor and rest of stats into agiterityagi archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight. PROS: High damage, high dodge rate, high hit rate. CONS: Low hp |
Quote: | |
Tank Type agi CON ARCHER – pump your strength and agiterity according to the minimum requirement for light armor, rest of points into constitution.agi con archer are perhaps what we can call a werebeast wannabe archer, they work well against wu xia which archer fear most. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are gold element attack (hence denying wu xia advantage of high physical armor). Those thunder type skill uses fix dmg hence reducing the penalty of low dmg. PROS: High hp pool and higher def compared to agi archer CONS: low dmg, low dodge, low hit rate |
Quote: | |
Hybrid Type – Recommended Build agi CON STR ARCHER – pump your strength according to the minimum requirement for light armor, pump your agiterity according to the minimum requirement for bow/crossbow, rest of points into constitutionBy having a slightly higher con, it solves the problem of survivability issue in Guild Fight. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a agi archer isn’t that much of a difference. PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to agi archer CONS: same as PROS |
Out of the 3 build, i strongly recommend the hybrid build. Reason is
simply because damage is reduced by 75% when in PvP hence having a pure
dmg build isn’t really that wise. Considering the 2nd fact that most
archer skill does fix damage + weapon damage and not percentage of
weapon damage, this thus further reduce the advantage for having a pure
dmg build. And for the 3rd factor, magic has 100% hit rate and archer
that went demon path has 2 skill with 100% hit rate, making it more
important to have hp pool
The chart below is the stats allocation for the hybrid type I recommended:
NOTE1: The equipment icon shown at the left side is the equipment you
can get at that specific level. I used bow/crossbow/slingshot for
weapons and light armor. For helmet, I used the heavy armor type (most
of the time i wore helmet which were far lower than my lvl due to
insufficient strength). For the misc. items, i used the defense type and
for rings i used physical attack type.
Note 2: Most weapons for the 1st 20 levels are not shown since quest
weapon are better. (the 3 bow shown are quest bow). Though at certain
stage before you got your quest weapon there are weapons available to be
bought, I strongly advise you to skip it since it doesn’t really slow
your leveling speed that much since you will only be using that weapon
for like 10 minutes before changing to your quest weapon.
NOTE3: agi that i pumped are higher than the weapon requirement since
there are a few sudden jump of agi at certain levels, if u had pumped
those points to con at earlier stage instead, u will be lacking in stats
point for your agi at those stage.
NOTE4: Armors above level 100 are not shown cause i have no info on
them but strength required is taken into account for stats above level
100. This is done by assuming strength requirement for armor is lvl + 4.
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Weapon
Normal Weapon (those bought from npc)
Quest Weapon
Legendary/Ultimate Weapon
There are 3 type of range weapons in PW: Bow, Crossbow and Slingshot
Bow has average minimum dmg and average maximum dmg, average attack
speed and average shooting distance (1 metre shorter than crossbow, 1
metre longer than slingshot).
Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.
Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.
NOTE: attack speed in PW shows the number of attack your character
can do in a second, for e.g. an attack speed of 0.62 means 1.61 second
cooldown for each interval of attack (1/0.62 = 1.61).
For weapon choice, i used the quest bow for the first 20 levels, and
change weapon to whatever range weapon i can get from from level 22
onwards. I only used slingshot up to lvl 58 (which is shown under the
stats chart below) since the dps advantage for lvl 68 slingshot when
compared to lvl 65 xbow doesn’t outweights the penalty of 2 metre
shooting range it has. This apply for slingshot beyond that level too.
Of course, archer can also use claw/glove which is the onli weapon
with the closest stats as range weapon but I wouldn’t recommend using
claw simply cause it isn’t really important once you hit level 13 and
get your falling thunder skill.
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Armor
For chest, leggings, armlet, i chose light armor.
For boots, try to get those that add movement speed.
For helmet, i chose heavy since there are onli 2 type for helmet (magical and heavy).
For cloak, there is only 1 type available.
For the type of stone to slot for armor, i chose hp stone.
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Skills
NOTE1: Name of skill might different for Malaysia English Version.
NOTE2: Those coloured number shown in the black/grey background are
the character level required to acquire the skill. None means it is
automatically given to you at level 1. For e.g. Aimed Shot, is given to
you at level 1 automatically. Aim Shot level can be raised at
5,10,15,20,25,30,35,40 and mastered at 45.
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Skill Description
Aimed Shot – This skill is worthless if you are going to level it.
The damage it increase is lower than another skilled acquired at later
stage: fatal shot which can be cast even faster than aimed shot. Though
at earlier level, it is still useful, but if you had left it at level 1,
it will be useful for pvp/pve later on. After casting it, press esc or
cast the skill again. This will cancel your skill and cause an attack at
a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By
using an attack like this, player can gain 10 combat points which is
important for PvP and sometimes PvE. If u had pumped aimed shot to a
higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus
would be granted to you onli at a cost of 10 mana.
Double Shot – Damage increament of this skill is rather low, making
it quite a worthless skill at higher level. But at the start of game
with no other attack skill, Double Shot is really important. Getting it
to level 3 is recommended since at the 4th level of this skill your
character would be level 13 and Falling Thunder skill would be
available. After changing to god/demon it would be quite a good skill to
get since it has 50% chance to increase 20 combat points for god. And
50% chance to increase 30% aspd for 6 seconds, which makes archer shoot
at a rate of 1.1 seconds on average per shot (original atk spd is around
1.6 seconds). Demon path would be much better for a agi archer who
depends on normal attack. Max it after u hit level 89 and with excess
gold/skill points.
Repelling Arrow – This is an extremely important skill for leveling
and FB (Instance Dungeon). It has a 100% chance to knockback your target
for 12 metre (provided ur skill didn’t miss). In FB where monster are
mostly packed together, FB can be used to drag 1 unit to you. When Repel
Arrow strikes it’s target, it pushses them back first then deal the
damage. Therefore, the mob would only summon those around it’s new
position (the knockback-ed position) and attack you. This skill does not
work against player. The skill dmg added is quite low and it has no
other effect other than increasing the skill dmg when level-ed and also
due to the lack of skill points, I recommend leaving it at level 1. Max
it when you have excess gold/skill points after level 89.
Binding Arrow – This skill is important for PvP and PvE. It is meant
to replace Ice Arrow. This skill cost 100 combat points in addition to
it’s mana cost. It has 90% chance to hold it’s target and 100% when
level 10 (need confirmation, this info was taken from the detailed
chinese archer guide under my reference). This skill adds around 3.5k
damage when maxed which is quite high. Recommended to pump whenever
possible.
Fainting Arrow – The only skill that has stun effect for archer
(Unless u chose god then binding arrow will have chance to stun it’s
target). Chance to stun is 45% at level 1 and 90% when max. Total
casting time is 2.1 seconds and stun effect is 3 second, therefore not
recommended for PvE usage. (quite useful for PvP). Max it after hitting
lvl 89 when you have excess gold/skill points.
Fatal Arrow – One of the highest damage skill available to Archer.
Total cast time required is 3.6 seconds but adds 5k dmg and 100%
physical attack. Good skill for opening shot when leveling. When combo
with Fainting arrow in PvP, it is 2 hit ko on most Priest/Fa Shi or
Archer (if both skill hit and they are agi Archer). Recommended to pump
whenever possible.
Arrow Array – The highest dmg AOE skill available to Archer it has a
channeling effect. This skill is similar to an AOE skill fa shi has.
This skill uses up 200 combat points and deals 4.5k dmg and 200%
physical attack when max. From the chinese guide, they recommend leaving
this skill at level 1 for leveling purposes and max it for PvP. I
haven’t tried this skill myself.
Falling Thunder – This skill does gold element damage (ignores
target’s physical defense). It does full damage even when in melee
range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana
cost is rather high for this skill, try not to spam it like crazy when
leveling unless money is irrelevant to you. For demon path this skill
has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance
to increase 20 combat points for god path. Recommended to pump whenever
possible.
Shocking Thunder – This skill is similar to falling thunder, even the
dmg it adds is the same. Difference is a longer casting time (2.3 secs
for this skill and 1.8 secs for Falling Thunder), reduce targets gold
defense for 15 seconds (50% reduction when max). Although it reduce gold
defense by 50%, this reduction only applies to equipment defense.
For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.
For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.
Quote: | |
When strike by a lvl 10 Shocking Thunder, gold def is reduced by
50%,30% * 50% = 15% (shocking thunder only reduce gold def from
equipment)
15% + 10 % = 25% (15% is from the reduced gold defense and 10% from con/int) Old gold defense = 40%, reduced gold defense = 25%. A gold dmg that deals 2k dmg would deal: 2000 * (100% – 40%) = 1200 dmg to 40% gold defense 2000 * (100% – 25%) = 1500 dmg to 25% gold defense |
Hence dmg increment is only a mere 300 dmg. According to the Chinese
site this skill has varied effect on mobs. Will test it out in the
future.
Explosive Thunder – This skill never misses and does 3.3k gold dmg
with a 8 metre diameter upon hitting target(might be radius still not
100% sure but if it is radius it is god damn huge). Casting time is
rather long though , 3.3 secs. Recommended to pump whenever possible
since it is one of the only 3 AOE available to Archer.
Thunder Bird – Does 11k gold dmg within 30 secs at level 10. It also
reduce target’s movement speed by 30%. Not a useful skill for PvE.
Thunder Bird followed by explosive thunder and falling thunder in PvP is
a good skill combo against archer, wuxia and werebeast. Recommended to
max after lvl 89 when you have excess gold/skill points.
Flaming Arrow – adds 40% fire dmg when cast for 10 mins when max.
Please note that the damage increased is NOT normal dmg, it is
classified as fire element hence it has bonus or penalty against certain
elements. The following is an example of the calculation.
Quote: | |
For a archer with 500 physical dmg and lvl 10 flaming arrow: 500 * 40% = 200 fire dmgIt deals: 200 * 50% = 100 fire dmg against fire mob and 200 * 200* = 400 fire dmg against gold mob |
Hence a total of 700 dmg against normal mob/non fire mob, 600 dmg against fire mob, 900 dmg against gold mob.
Ice Arrow – Reduce target’s move speed by 50% for 5 seconds at level
10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite
fast. Recommended to pump whenever possible (can stop at lvl 5 and use
binding arrow instead of Ice Arrow)
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Skill Path
This chart is for easier reference on what level to learn what skill.
It is basically all the skill that are coloured red on the previous
chart.
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